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In addition, each difficulty rating would also be labeled with a title. In addition to the standard three difficulties, the first three titles of the series and their derivations also featured a "Easy" mode "Soft" in 3rd Mix , which provided simplified step charts for songs and reduced song list in some versions. In this mode, one cannot access other difficulties, akin to the aforementioned SSR mode. While this mode is never featured again, it would become the basis for the fully accessible Beginner difficulty implemented in newer games. DDR 4th Mix removed the names of the song and made it simple by removing those names and organizing the difficulty by order. These new charts were used as the default Maniac stepchart in DDR 5th Mix while the older ones were removed. Beginning in DDRMAX, a "Groove Radar" was introduced, showing how difficult a particular sequence is in various categories, such as the maximum density of steps, and so on. The step difficulty was removed in favor of the Groove Radar. The game also adds the infamous "flashing 10" foot for songs that are considered too hard to be rated normally and only exists in several songs. Although DDR SuperNova still has the foot ratings, it removed the flashing foot that existed on certain songs for unknown reasons. However, all songs from the previous games remain identical, with very few changes to certain song difficulties. All songs from previous versions were re-rated on the new scale. The same system was carried over to Dance Dance Revolution X2 , although the difficulty bars were removed, replaced by simple difficulty numbers with the foot mark returning as the difficulty symbol for the first time since DDR SuperNova. There is currently no song that is officially rated maximum 20 ; the highest rating available is 19, shared between six songs: However, the game still allows players to rate their custom edit data up to maximum. The Groove Radar is a graphical representation of the difficulty of a song based in five different areas: Stream, Voltage, Air, Chaos, and Freeze. Stream - Indicates the overall density of the steps of the song. Voltage - Indicates the peak density of the steps the highest density of arrows that ever appear on the screen at once. Songs with a high BPM or more usually have a high voltage measurement, since it allows more steps to appear in increasingly halved beats 4th step in a BPM song equals to 8th beat step in a BPM song, and so on , though songs with lower BPM can have a high voltage, even if the halved beats usually cap at 32nd beat 64th beat steps exist in very few songs. Chaos - Indicates "off-beat" steps; those that do not occur in 4th or 8th beats. Air - Indicates the amount of double steps i. Freeze - Indicates the number of freeze arrows within the song Each game usually has a song that max out a category within the radar. If a song in a following mix or update has a higher category measurement, then the groove radar is renewed so the new song can max out that category, while all previous songs are re-rated in respect to the new radar. As of the update to Dance Dance Revolution , the groove radar also employs a numerical measurement in addition to a graphical representation. Before the update, the radar did not disclose the number by default, though it could be shown by holding the SELECT button while heading to the song select screen. The foot-rating system would be restored to work with the Groove Radar in the North American home version of the game and in the next arcade version, DDRMAX2 , and almost all future versions except for versions based on the North American version of Extreme , which only use foot ratings. SuperNOVA 2 featured special edits of songs specifically meant to max out specific categories on the radar, culminating with Dead End Groove Radar Special , maxing out all 5 categories. While not related, SuperNOVA 2 also featured a variation known as "My Groove Radar" as part of e-Amusement, which is also divided into five categories, though it is meant to measure the player's stats on songs rather than showing the song's difficulty. The player receives the opportunity to play a free extra song, which often defaults to a very difficult song with forced modifiers such as 1. Beginning on SuperNova 2, players may be able to access the modifier menu and the forced modifiers save for the battery bar are no longer used. SuperNova 2 and X allowed players to play any song for Encore Extra Stage, but X2 went back to the original predetermined songs, though the players are still able to change the modifiers. Usually if this final boss is beaten, a special credits sequence is played. With the implementation of e-Amusement in DDR, mixes after SuperNova have contained multiple songs as extra stages, often based on specific conditions, such as playing specific difficulties or songs. Arcade machines[ edit ] A standard Dance Dance Revolution arcade machine consists of two parts, the cabinet and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing neon lamps led on X cabinets and hide lights on white cabinets. Above this sits a narrower section that contains the monitor , and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons one for each player , each consisting of two triangular selection buttons four on X and white cabinets and a center rectangular button, used mainly to confirm a selection or start the game. The dance stage, divided into 9 sections, 4 of them in the cardinal directions contain pressure sensors for the detection of steps. The dance stage is a raised metal platform divided into two sides. Each side houses a set of four acrylic glass pads [9] arranged and pointing in the orthogonal directions left, up, down and right , separated by metal squares. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software-controlled cold cathode lamp illuminating the translucent pad, not available on the white cabinet. A metal safety bar in the shape of an upside-down "U" is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy. Some DDR cabinets are equipped with Sony PlayStation memory card slots, allowing the player to insert a compatible memory card before starting a game and save their high scores to the card. Additionally, the equivalent home versions of DDR allow players to create and save custom step patterns edits to their memory card — the player can then play those steps on the arcade machine if the same song exists on that machine. This feature is supported in 2ndMix through Extreme. SuperNova didn't support memory card slots. However, it introduced Konami's internet based link system e-Amusement to the series, which can save stats and unlocks for individual players but cannot store edits. This functionality however, could only be used in Japan. This machine was hosted on a different network than the Japanese version, and the only other machine on the network was located in Konami's American branch in El Segundo, California. The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four the additional panels are "upper-left" and "upper-right". These pads generally don't come with a safety bar, but include the option for one to be installed at a later date. The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the "Deluxe pad", which was closer to the standard cabinet's pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors one on each edge. Ddr girls

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  1. In addition to the standard three difficulties, the first three titles of the series and their derivations also featured a "Easy" mode "Soft" in 3rd Mix , which provided simplified step charts for songs and reduced song list in some versions.

  2. The same system was carried over to Dance Dance Revolution X2 , although the difficulty bars were removed, replaced by simple difficulty numbers with the foot mark returning as the difficulty symbol for the first time since DDR SuperNova.

  3. Voltage - Indicates the peak density of the steps the highest density of arrows that ever appear on the screen at once.

  4. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors one on each edge. In addition, each difficulty rating would also be labeled with a title.

  5. While not related, SuperNOVA 2 also featured a variation known as "My Groove Radar" as part of e-Amusement, which is also divided into five categories, though it is meant to measure the player's stats on songs rather than showing the song's difficulty. The same system was carried over to Dance Dance Revolution X2 , although the difficulty bars were removed, replaced by simple difficulty numbers with the foot mark returning as the difficulty symbol for the first time since DDR SuperNova. SuperNova didn't support memory card slots.

  6. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software-controlled cold cathode lamp illuminating the translucent pad, not available on the white cabinet. The dance stage is a raised metal platform divided into two sides. However, it introduced Konami's internet based link system e-Amusement to the series, which can save stats and unlocks for individual players but cannot store edits.

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